User Posts: admin
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PlayStation CEO thinks VR’s bright future is still years away
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Sony offering PSVR owners a free camera adapter to use with the PS5 just about tells you that the corporate has no plans to release a replacement ...

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What you need to know about online gaming to keep your family safe
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In addition to being fun, playing video games can reduce stress, lighten depression, increase vision, improve the ability to multi-task and improve ...

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Where is Digital Gaming Heading?
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The computer game industry produced $115.06 billion in revenue in 2015. While actual consoles - mainly the Playstation and Xbox - account for nearly half ...

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The Pros And Cons Of Mobile Game Development With Unity 3D
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Unity 3D may be a popular game development platform widely acknowledged by professional developers. Its outstanding features often make it a platform of ...

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Introduction to Game Development Using Unity 3D
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You'll play variety of browser-based Unity 3D games to urge a way of what the engine can handle, from a massively-multiplayer online game all the way ...

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The 10 Most Common Mistakes That Unity Developers Make
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  Starting a replacement project? Just stepping into Game Development? If so, then inspect the new article from Tutorful: “How To Become a Game ...

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Tutorful recommends GameMakerBlog as Top Educational Resource
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Starting a replacement project? Just stepping into Game Development? If so, then inspect the new article from Tutorful: “How To Become a Game Developer: ...

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Ten-year-old makes audio-only game for his blind grandmother
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Ten-year-old Dylan Viale wanted to share his enjoyment of video games together with his grandmother, who is blind. rather than breathlessly narrating his ...

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Packaging and Distributing your GM Game
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Distribution When you are able to distribute your game, use an archiving utility like DropStuff to make a .zip or .sit archive which will be ...

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What is Game Design
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Game design may be a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the ...

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Coderdojo Nano: Building a Website
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CoderDojo is the coding club that lets you hang out with other coders, learn new stuff and generally have fun with computers. This amazing CoderDojo book tells you everything you need to know to build your own website. Start by getting your very own Dojo Nano club up and running. All you need is one or more friends, a computer, and this book!Then join the Nanonauts who are learning how to make a website for their band. They'll be sharing their tips on HTML, CSS, and Javascript. With their help you'll soon be able to create a website on any subject you can think of. Starting with the basics, you will quickly progress to the fun parts that make everyone want to visit your website: from adding photos to embedding Youtube videos and Google maps, to making your menu page something to marvel at. It's all at your fingertips. The best book on coding for kids aged 8 and up. There is no better place to start your coding adventure.
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Twitch For Dummies
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7 months ago

Twitch For Dummies

$28.60
The first full resource to offer advice on tapping into Twitch Twitch got its start as a live-streaming platform mostly populated by gamers and their fans. It's quickly grown to host streaming events of all kinds—concerts, conferences, production events like podcast recording sessions, and even pro sports. Twitch For Dummies helps initiate those new to streaming with advice on how to launch and build a Twitch channel. Podcasting For Dummies author Tee Morris guides readers through the basics of starting a channel, streaming games or live events, growing and interacting with an audience, and how to overcome common tech glitches. • Build a streaming studio • Create your Twitch profile • Find successful streaming strategies • Interact with your audience This guide offers friendly, reliable advice for broadcasters, marketers, and video fans on how to tap into the most popular online live-streaming service.  
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The Advanced Roblox Coding Book: An Unofficial Guide: Learn How to Script Games, Code Objects and Settings, and Create…
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Clear and easy-to follow instructions for using coding and scripting tools to create new, more advanced Roblox games.Take your game design to the next level, with this complete guide to Roblox coding and scripting! Learn how to code using the programing language Lua to create new objects and games in the Roblox world: from teleporting objects (or PCs/NPCs!), to adding and applying power ups, to creating a leaderboard, and allowing players to save their games. This book walks you through the basics of the studio tool, provides tutorials for specific actions and creations, then explains how to use all of that knowledge to create your own unique game world! With detailed instructions, example screenshots, and simple explanations of what code to use and how to use it, this book is a must-have guide for any Roblox game designer—from beginners to expert coders!
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YouTube Secrets: The Ultimate Guide to Growing Your Following and Making Money as a Video Influencer
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YouTube has changed our world-from how we view video to how we connect and market-opening a new entrepreneurial landscape to ambitious individuals. Thousands of people generate six to seven figures annually from online video content. And, with the right roadmap, you too could be en route to real influence and income. In YouTube Secrets, online video experts Sean Cannell and Benji Travis draw on a decade of experience as well as interviews with more than one hundred top creators to give you a step-by-step YouTube success playbook. You'll learn - The seven essential ingredients for a profitable channel - New strategies for getting views and subscribers - Ten ways to make money on YouTube - And much more Whether you're a beginner or a veteran, this book will show you how to use YouTube to build a following, create a lucrative business, and make a massive impact in people's lives.
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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
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In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.
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Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal…
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Get to grips with designing and building virtual reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you how to create controllable avatars, user interfaces, and moreKey FeaturesLearn about effective VR design and develop virtual reality games and applications for any VR platformBuild essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media playersExplore multiplayer networking and understand how to extend the engine using plugins and asset packsBook DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprints, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers who want to bring their VR visions to life. This book will guide you step-by-step through a series of projects that cover essential concepts and techniques for VR development in UE4.You will begin by learning how to think about (and design for) VR, before proceeding to set up a development environment. You'll focus on a series of practical projects, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, build player locomotion schemes, and use hand controllers to interact with the virtual environment. You'll then create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile and optimize the worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.By the end of this book, you will have gained a solid understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR projects.What you will learnUnderstand design principles and concepts for building VR applicationsSet up your development environment with Unreal Blueprints and C++Create a player character with several locomotion schemesEvaluate and solve performance problems in VR to maintain high frame ratesDisplay mono and stereo videos in VRExtend Unreal Engine's capabilities using various pluginsWho this book is forThis virtual reality book is for anyone interested in learning how to develop virtual reality games and applications using UE4. While developers new to UE4 will benefit from the hands-on projects covered in a step-by-step manner, both new and experienced developers will learn crucial principles and techniques for VR development in UE4.Table of ContentsThinking in VR Setting up your Development EnvironmentHello World: Your First VR ProjectGetting Around the Virtual WorldInteracting with the Virtual World - Part IInteracting with the Virtual World - Part IICreating User Interfaces in VRBuilding the World and Optimizing for VRDisplaying Media in VRCreating a Multiplayer Experience in VRTaking VR Further: Extending Unreal EngineWhere to Go from HereA: Useful Mind HacksB: Research and Further Reading
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Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
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Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create  Who This Book Is ForThis book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.
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Unreal Engine C++ the Ultimate Developer’s Handbook: Learn C++ and Unreal Engine by Creating a Complete Action Game
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Prepare for Unreal Engine 5! Learn the fundamentals of the C++ programming language as well as Unreal Engine's code base for creating and packaging a complete hack and slash action game. Implement combat, AI and Behavior Trees, animation, gameplay mechanics, interfaces and delegates, collision and physics, ray casting, game saving, menu and HUD creation via UMG, and much more.
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Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing
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Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download.What You Will LearnInstall Unity with the Android SDKUnderstand and use scripts, prefabs and Android StudioDesign a great gameBuild a game appAdd a bit of polishDeploy for various Android devicesBuild and deploy for 3D games, virtual reality and morePromote your game and make moneyWho This Book Is ForThis book requires no previous experience with programming or game development of any kind.  Prior experience with the Android ecosystem recommended.  
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Unity From Zero to Proficiency (Foundations) [Fourth Edition]: A step-by-step guide to creating your first game with…
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Newly Edited and Updated Version (Fourth Edition) for Unity 2019.Get started with Unity and game programming fast without the headachesUnity is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.Without my book, most people spend too long trying to learn how to use Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. This book is the first book in the series "Unity from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Unity in no time. What you will learn After completing this book, you will be able to: Know and master the features that you need to create 2D and 3D environments for your games. Quickly create (and navigate through) realistic 3D indoors and outdoors environments. Create a 3D Maze with lights, walls, and textures. Use ProBuilder to create a house. Create an island with trees, sandy beaches, mountains, and water. Include and control a car and a plane. Create a 2D platform game (with no scripting needed). Export your games to the web. Who this book is forThis book is for: Hobbyists who need a book that gets them started with Unity and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Unity fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Unity and game development: Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. Create your own games and feel awesome: With this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.If you want to get started with Unity today, then buy this book now
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