Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal…

Add to wishlistAdded to wishlistRemoved from wishlist 0

Get to grips with designing and building virtual reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you how to create controllable avatars, user interfaces, and moreKey FeaturesLearn about effective VR design and develop virtual reality games and applications for any VR platformBuild essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media playersExplore multiplayer networking and understand how to extend the engine using plugins and asset packsBook DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprints, and built-in support for all major VR headsets, it’s a perfect tool for designers, artists, and engineers who want to bring their VR visions to life. This book will guide you step-by-step through a series of projects that cover essential concepts and techniques for VR development in UE4.You will begin by learning how to think about (and design for) VR, before proceeding to set up a development environment. You’ll focus on a series of practical projects, taking you through essential VR concepts. Through these exercises, you’ll learn how to set up UE4 projects that run effectively in VR, build player locomotion schemes, and use hand controllers to interact with the virtual environment. You’ll then create user interfaces in 3D space, use the editor’s VR mode to build environments directly in VR, and profile and optimize the worlds you’ve built. Finally, you’ll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.By the end of this book, you will have gained a solid understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR projects.What you will learnUnderstand design principles and concepts for building VR applicationsSet up your development environment with Unreal Blueprints and C++Create a player character with several locomotion schemesEvaluate and solve performance problems in VR to maintain high frame ratesDisplay mono and stereo videos in VRExtend Unreal Engine’s capabilities using various pluginsWho this book is forThis virtual reality book is for anyone interested in learning how to develop virtual reality games and applications using UE4. While developers new to UE4 will benefit from the hands-on projects covered in a step-by-step manner, both new and experienced developers will learn crucial principles and techniques for VR development in UE4.Table of ContentsThinking in VR Setting up your Development EnvironmentHello World: Your First VR ProjectGetting Around the Virtual WorldInteracting with the Virtual World – Part IInteracting with the Virtual World – Part IICreating User Interfaces in VRBuilding the World and Optimizing for VRDisplaying Media in VRCreating a Multiplayer Experience in VRTaking VR Further: Extending Unreal EngineWhere to Go from HereA: Useful Mind HacksB: Research and Further Reading

Amazon.com.au Price: $34.64 (as of 24/02/2021 23:26 PST- Details)

Category:

Get to grips with designing and building virtual reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you how to create controllable avatars, user interfaces, and moreKey FeaturesLearn about effective VR design and develop virtual reality games and applications for any VR platformBuild essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media playersExplore multiplayer networking and understand how to extend the engine using plugins and asset packsBook DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprints, and built-in support for all major VR headsets, it’s a perfect tool for designers, artists, and engineers who want to bring their VR visions to life. This book will guide you step-by-step through a series of projects that cover essential concepts and techniques for VR development in UE4.You will begin by learning how to think about (and design for) VR, before proceeding to set up a development environment. You’ll focus on a series of practical projects, taking you through essential VR concepts. Through these exercises, you’ll learn how to set up UE4 projects that run effectively in VR, build player locomotion schemes, and use hand controllers to interact with the virtual environment. You’ll then create user interfaces in 3D space, use the editor’s VR mode to build environments directly in VR, and profile and optimize the worlds you’ve built. Finally, you’ll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.By the end of this book, you will have gained a solid understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR projects.What you will learnUnderstand design principles and concepts for building VR applicationsSet up your development environment with Unreal Blueprints and C++Create a player character with several locomotion schemesEvaluate and solve performance problems in VR to maintain high frame ratesDisplay mono and stereo videos in VRExtend Unreal Engine’s capabilities using various pluginsWho this book is forThis virtual reality book is for anyone interested in learning how to develop virtual reality games and applications using UE4. While developers new to UE4 will benefit from the hands-on projects covered in a step-by-step manner, both new and experienced developers will learn crucial principles and techniques for VR development in UE4.Table of ContentsThinking in VR Setting up your Development EnvironmentHello World: Your First VR ProjectGetting Around the Virtual WorldInteracting with the Virtual World – Part IInteracting with the Virtual World – Part IICreating User Interfaces in VRBuilding the World and Optimizing for VRDisplaying Media in VRCreating a Multiplayer Experience in VRTaking VR Further: Extending Unreal EngineWhere to Go from HereA: Useful Mind HacksB: Research and Further Reading

User Reviews

0.0 out of 5
0
0
0
0
0
Write a review

There are no reviews yet.

Be the first to review “Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal…”

Your email address will not be published. Required fields are marked *