Introduction to Game Development Using Unity 3D

You’ll play variety of browser-based Unity 3D games to urge a way of what the engine can handle, from a massively-multiplayer online game all the way right down to an easy kart racer. You’ll download and install your own copy of Unity 3D, and fiddle with the gorgeous Island Demo that ships with the merchandise .

Technology may be a tool. It helps us accomplish amazing things, hopefully more quickly and more easily and more amazingly than if we hadn’t used the tool. Before we had newfangled steam-powered hammering machines, we had hammers. And before we had hammers, we had the painful process of smacking a nail into a board with our bare hands. Technology is all about making our lives better and easier. and fewer painful.

Introducing Unity 3D

Unity 3D may be a new piece of technology that strives to form life better and easier for game developers. Unity may be a game engine or a game authoring tool that permits creative folks such as you to create video games.

By using Unity, you’ll build video games more quickly and simply than ever before. within the past, building games required a huge stack of punch cards, a computer that filled an entire room, and a burnt sacrificial offering to an ancient god named Fortran. Today, rather than spanking nails into boards together with your palm, you’ve got Unity. Consider it your hammer–a new piece of technology for your creative tool belt.

Unity takes over the planet

We’ll be distilling our game development dreams right down to small, bite-sized nuggets rather than launching into any sweepingly epic open-world games. the thought here is to specialise in something you’ll actually finish rather than getting caught up in an impossibly ambitious opus. When you’re finished, you’ll publish these games on the online , Mac, or PC.

The team behind Unity 3D is consistently performing on packages and export opinions for other platforms. At the time of this writing, Unity could additionally create games which will be played on the iPhone, iPod, iPad, Android devices, Xbox Live Arcade, PS3, and Nintendo’s WiiWare service. Each of those tools is an add-on functionality to the core Unity package, and comes at a further cost. As we’re that specialize in what we will do without breaking the bank, we’ll stick with the core Unity 3D program for the rest of this text . The key’s to start out with something you’ll finish, then for every new project that you simply build, to feature small pieces of functionality that challenge you and expand your knowledge. Any successful plan for world domination begins by drawing a territorial border in your backyard.

Browser-based 3D? Welcome to the longer term

Unity’s primary and most astonishing point is that it can deliver a full 3D game experience right inside your browser . It does this with the Unity Web Player–a free plugin that embeds and runs Unity content on the online .

Time for action – install the Unity Web Player

Before you dive into the planet of Unity games, download the Unity Web Player. Much an equivalent way the Flash player runs Flash-created content, the Unity Web Player may be a plugin that runs Unity-created content in your browser .

Unity Engine Products from Amazon

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Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download.What You Will LearnInstall Unity with the Android SDKUnderstand and use scripts, prefabs and Android StudioDesign a great gameBuild a game appAdd a bit of polishDeploy for various Android devicesBuild and deploy for 3D games, virtual reality and morePromote your game and make moneyWho This Book Is ForThis book requires no previous experience with programming or game development of any kind.  Prior experience with the Android ecosystem recommended.  
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Newly Edited and Updated Version (Fourth Edition) for Unity 2019.Get started with Unity and game programming fast without the headachesUnity is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.Without my book, most people spend too long trying to learn how to use Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. This book is the first book in the series "Unity from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Unity in no time. What you will learn After completing this book, you will be able to: Know and master the features that you need to create 2D and 3D environments for your games. Quickly create (and navigate through) realistic 3D indoors and outdoors environments. Create a 3D Maze with lights, walls, and textures. Use ProBuilder to create a house. Create an island with trees, sandy beaches, mountains, and water. Include and control a car and a plane. Create a 2D platform game (with no scripting needed). Export your games to the web. Who this book is forThis book is for: Hobbyists who need a book that gets them started with Unity and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Unity fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Unity and game development: Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. Create your own games and feel awesome: With this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.If you want to get started with Unity today, then buy this book now
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Newly Edited and Updated Version (Third Edition) for Unity 2019 Learn C# with Unity, and create a full FPS game without the headachesWithout this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learnAfter completing this book, you will be able to: Use Unity's built-in methods. Use Rigidbody physics to propel airborne objects. Use a Finite State Machine to create intelligent NPCs. Manage 3D animations for the NPCs. Create NPCs who can chase the player. Create and manage weapons and ammunition for the player. Create a 2D scrolling shooter. Create a card-guessing game. Create a 2D puzzle game. Content and structure of this bookThe content of the books is as follows:In Chapter 1, you will learn key C# programming concepts such as variables, variable types, polymorphism, or constructors.In Chapter 2, you will code and compile your first script in C#.In Chapter 3, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots.In Chapter 4, you will create a gun and a grenade launcher that the player can use to defeat enemies.In Chapter 5, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player.In Chapter 6, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code.In Chapter 7, you will create a simple 2D scrolling shooter.In Chapter 8, you will improve your game by adding explosions and a scrolling background.In Chapter 9, you will add intelligent spaceships that attack the player.In Chapter 10, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc).In Chapter 11, you will create a card-guessing game.In Chapter 12, you will create a 2D puzzle game.Chapter 13 summarizes the topics covered in the book.If you want to create FPS games, 2D Shooters, Card Games and Puzzles with Unity using a tried-and-tested method: download this book now!
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Newly Edited and Updated Version (Third Edition) for Unity 2019Get started with C# programming and Unity without the headachesWithout my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games.What you will learnAfter completing this book, you will be able to: Code in C#. Understand and apply C# concepts. Create a 3D adventure game with the main character, a timer, and a mini-map. Display and update a user interface with text and images. Create and use C# variables and methods for your game. Include intelligent NPCs that chase the player. Create a 2D word-guessing games and an infinite runner. Load new scenes from the code, based on events in your games.Content and structure of this bookThe content of each chapter is as follows:Chapter 1 introduces some core programming and C# principles.Chapter 2 helps you to code your first script in C#.Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collisions detection, and access to new levels.Chapter 4 shows you how to create and update the user interface of your game with text and images.In Chapter 5 you will add a splash-screen, a simple inventory system, and sound effects, as well as a mini-map.Chapter 6 explains how to add Non-Player Characters (NPCs) that will chase the player.Chapter 7 explains how to create a 2D word-guessing game.Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles.Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start coding in C# and craete your own game with Unity using a tried-and-tested method: download this book now
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2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.  Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.

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